The nephilim are a feline race of humanoids that dwell largely in the drier climates of Remmus. The nephilim are bipedal creatures with superbly graceful natures and beautiful, symmetrical features. Despite their amicable features and personalities, the nephilim are rarely seen outside their own private settlements and many only visit human cities and structures a few times in their lives. Because of this, they are rare even in Remmus and seeing one is considered a sign of good fortune or a bad omen, depending on the nephilim’s coat.
Ability Score Adjustments: + 6 Dexterity, + 2 Charisma, -2 Wisdom. Nephilim are preternaturally agile and very amenable to others, possessing an innate charm. Unfortunately for them, they’re also incredibly curious, lending often to unwise decisions on their part.
Racial Traits: All nephilim possess the scent special ability, darkvision 60 ft., and have natural attacks in the form of two claws and a bite. Additionally, nephilim gain + 4 on climb checks when not wearing shoes or gloves.